AI Insights · Timothy · October 2021
Top 5 Otome Games on Android in Chile Q3 2021
Discover the performance of the top 5 Otome games on the Android platform in Chile during Q3 2021, based on weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top Otome games on the Android platform in Chile. Here's a detailed look at the weekly performance of the top 5 Otome games: Obey Me! Anime Otome Sim Game, My Candy Love : Otome Sim Game, Tears of Themis, Dangerous Fellows:Otome Dating, and Is it Love? Stories - Roleplay.
Obey Me! Anime Otome Sim Game
Throughout Q3 2021, Obey Me! Anime Otome Sim Game saw its weekly revenue fluctuate, peaking at approximately $467 in mid-July and ending the quarter with around $257. Weekly downloads were highest at the end of July, reaching 623 and later stabilizing around the 250 mark. Active users peaked at 3.5K in late July, and by the end of September, the game had around 2.8K active users.
My Candy Love : Otome Sim Game
My Candy Love experienced a varied revenue pattern, reaching its highest point in early August at $481, before dropping to $129 by the end of September. Weekly downloads peaked at 267 in early July and saw a slight decline, stabilizing around 200. Active users consistently hovered around the 3.4K mark, peaking at 3.8K in early July.
Tears of Themis
Tears of Themis, which launched in late July, saw an initial surge in downloads with 4.4K in its first week, peaking at 5.1K in early August. However, downloads dropped significantly afterward, stabilizing around 300-400. Revenue also saw a peak of $468 in early August, maintaining a steady range between $280 and $454 towards the end of the quarter. Active users initially surged to 3.7K in early August before stabilizing around the 1.1K mark.
Dangerous Fellows:Otome Dating
Dangerous Fellows showed a consistent trend in weekly downloads, peaking at 1.8K towards the end of September. Revenue remained relatively stable, with minor fluctuations, peaking at $238 in early September. Active users saw an increase towards the end of the quarter, peaking at 7K in mid-September.
Is it Love? Stories - Roleplay
Is it Love? Stories - Roleplay had a lower revenue range compared to other titles, peaking at $197 in late July and tapering off to $33 by the end of September. Active user data was not available, and there were no downloads reported during this period.
These insights are based on data from Sensor Tower. For more comprehensive insights and trends, visit Sensor Tower.